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We now have a homebrew formula for ogre2.1 that has both metal and OpenGL on macOS 10.14 (mojave), but osrf/gazebo doesn't support ogre2. Unless support is added, osrf/gazebo 7, 9, and 10 will not work on macOS 10.15 where OpenGL support is expected to be removed. We are planning to add support for metal in ignition-rendering and will look into porting this over to osrf/gazebo.

We now have a homebrew formula for ogre2.1 that has both metal and OpenGL on macOS 10.14 (mojave), but osrf/gazebo doesn't support ogre2. Unless support is added, osrf/gazebo 7, 9, and 10 will not work on macOS 10.15 where OpenGL support is expected to be removed. We are planning to add support for metal in ignition-rendering and will look into porting this over to osrf/gazebo.

Edit: I've created an issue to track this at https://bitbucket.org/osrf/gazebo/issues/2630/opengl-deprecated-in-macos-1014