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ROS Gazebo block laser plugin and MultiRayShape in 1.6.16

asked 2012-10-22 17:48:40 -0600

Dubya gravatar image

Hi, I've been developing a simulation using simulator_gazebo version 1.6.10 succesfully. I've recently upgraded to 1.6.16 and am having issues with the block laser functionality. It appears majority of the point cloud seems to be going through the ground plane as well as basic spawned objects (such as a box). As a result , the range returned for majority of the rays is returned as max range. It seems more of an issue with the individual rays used in MultiRayshapes. Any ideas? Thanks.

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Were you able to resolve the problem? I am trying to get the ros block laser plugin to work in standalone gazebo and having problems.

peshala gravatar imagepeshala ( 2013-05-06 23:56:36 -0600 )edit

peshala, did you solve your problem? I am also trying to get ros block laser plugin to work for my swissranger_camera; it is weird that block laser is the plugin to use in Camera; however, I desperate to publish the poitlcound sensor message.

gazer gravatar imagegazer ( 2013-07-02 19:54:05 -0600 )edit

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answered 2013-01-11 19:44:10 -0600

gerkey gravatar image

Sounds like a bug. If you'd like, file a ticket.

Unfortunately, it's hard to find time to fix problems in older versions of Gazebo (you're running Gazebo 1.0.x from within the ROS simulator_gazebo 1.6.x release, and we're now on Gazebo 1.3.x). If a patch to fix the problem is provided, we'll make an updated release.

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answered 2013-05-07 10:56:50 -0600

hsu gravatar image

I believe this issue was fixed by this patch, please confirm. Thanks.

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Asked: 2012-10-22 17:48:40 -0600

Seen: 675 times

Last updated: May 07 '13