Home | Tutorials | Wiki | Issues
Ask Your Question

Howto access a model's dimensions from inside a ModelPlugin

asked 2016-05-02 13:16:03 -0600

Illuminatur gravatar image

updated 2016-05-02 13:18:18 -0600

Hi guys,

i have implemented a model plugin, which is automatically instantiated embedding a sdf in my simulated world. With the use of a model ptr i should have, as the function name indicates, access to the collision box by

math::Box GetCollisionBox() const

Unfortunately, this function always returns a zero vector for the dimension of this box, though Gazebo's collision view in the GUI displays the correct dimension. Another method, which is provided by the model pointer,

math::Box GetBoundingBox() const

provides values of which it isn't obvious how they are calculated, related to the sdf definition of the model. Having a look at the current code in Model.cc on bitbucket, following up l.748, it seems to be calculated iterating through all links, aggregating over all the bounding boxes of the links.

So my question is, how can the bounding box be specified the right way in order to derive the appropriate dimensions of a model?

Best regards!

edit retag flag offensive close merge delete

1 Answer

Sort by ยป oldest newest most voted

answered 2016-05-02 18:41:24 -0600

I believe you're looking for information on a model's geometry. First, let's understand the structure of a model in Gazebo.

  • A model is a collection of links

  • A link can contain several collisions

  • Each collision has a shape. The shape can be something like a box, cylinder, sphere or a mesh.

So if you have a model which you know has a single link, which has a single collision, which is a sphere, you can get to its radius like this:

  1. Model::GetLink

    auto link = model->GetLink();
  2. Link::GetCollisions

    auto collision = link->GetCollisions()[0];
  3. Collision::GetShape

    auto sphereShape = boost::dynamic_pointer_cast<physics::SphereShape>(collision->GetShape());
  4. SphereShape::GetRadius

    auto radius = sphereShape->GetRadius();

Regarding the rest of your question:

  • I couldn't find the GetCollisionBox function in Gazebo, where did you get it from?

  • As for GetBoundingBox, it represents the world axis-aligned bounding box [1]. That is the smallest box aligned with the world which fully contains the model.

edit flag offensive delete link more
Login/Signup to Answer

Question Tools

1 follower


Asked: 2016-05-02 13:16:03 -0600

Seen: 173 times

Last updated: May 02 '16