Home | Tutorials | Wiki | Issues
Ask Your Question

Set joints angles by model plugin

asked 2013-07-31 12:20:18 -0500

Armboy gravatar image

Hello,I am using gazebo for my thesis project. I am trying to get information about the movement of a robotic arm. I would like to know what is the best way to set joints angles without animation. What I am doing is trying all of the possible logic combinations in each joint (e.g. one combinations is like -> joint1: no move, joint2: move + , joint3: move -, ...) and getting the end-effort position. I used the setAngle method and the jointController, at the beginning both solutions works fine but in three or four updateWorldEvent calls the robot start to fly and to separate their links. I am using Gazebo 1.9 standalone.

SUMMARY 1.-which method do you recommend me to set the angle? I would like to show you a piece of the code, this code is in the updateWorldEvent of my model plugin and set the different combinations.

for(int i = 0 ; i<this->combinations.size();i++)
for(int j  = 0; j< this->joints_.size(); j++)
if(bestDistance > this->distance)
  bestState = physics::ModelState(this->model_);
  bestDistance = this->distance;

Thanks for reading.

edit retag flag offensive close merge delete

1 Answer

Sort by ยป oldest newest most voted

answered 2018-06-22 07:31:19 -0500

longwoo gravatar image

updated 2018-06-22 07:33:05 -0500

In Gazebo8 , you can set a good Kp,Kd first, and then use SetPosition in a update function like this.

  for (unsigned int i = 0; i < this->joints.size(); ++i)//
        this->joints[i]->SetPosition(0, this->jcmd[i]);
edit flag offensive delete link more
Login/Signup to Answer

Question Tools



Asked: 2013-07-31 12:20:18 -0500

Seen: 1,321 times

Last updated: Jun 22