After version 1.8.0 (currently 2.1.0) dynamically created joints act unnatural [Resolved] [closed]

asked 2013-11-27 08:13:25 -0500

AndreiHaidu gravatar image

updated 2014-08-03 09:40:47 -0500


I am creating dynamically joints between multiple spheres, by connecting all spheres to a center one. This feature stopped working after version 1.8.0, the joints started acting very unnatural, spheres exploding and stuff. I tried many ways to change parameters when creating the joints, however without any significant changes.

Here is the function used in creating the joints:

void DynamicJointPlugin::CreateDynamicJoint(
        physics::LinkPtr _parent_link, physics::LinkPtr _child_link)
    physics::JointPtr joint;
    math::Vector3 axis;

    // for axis multiple examples tried
    axis = math::Vector3(1,0,0);  

    joint = world->GetPhysicsEngine()->CreateJoint(
            "revolute", this->liquidModel);

    // switched attach order as well        
    joint->Attach(_parent_link, _child_link);

    // for anchor also tried different values, including a default math::Pose
    joint->Load(_parent_link, _child_link, _child_link->GetWorldPose());

    // tried it with multiple values, even commented out
    joint->SetAxis(0,       axis);
    joint->SetHighStop(0,   M_PI);
    joint->SetLowStop(0,    -M_PI);

    // tried with/without

    // tried it commented out and with several other values (no significant changes occured)
    this->pancakeJoints.back()->SetAttribute("stop_cfm",        0,  this->stop_cfm);
    this->pancakeJoints.back()->SetAttribute("stop_erp",        0,  this->stop_erp);
    this->pancakeJoints.back()->SetAttribute("fudge_factor",    0,  this->fudge_factor);
    this->pancakeJoints.back()->SetAttribute("cfm",             0,  this->cfm);
    this->pancakeJoints.back()->SetAttribute("erp",             0,  this->erp);


The sdf of the model including all the spheres are loaded as well dynamically and it looks like this:

<?xml version='1.0'?>
<sdf version='1.4'>
<model name='liquid_spheres'>
    <pose>0.2 0.1 1 0 0 0 </pose>
        <link name='sphere_link_0'>
            <pose>0 0 0 0 0 0</pose>
                <pose> 0 0 0 0 0 0 </pose>
            <collision name='collision_0'>
                            <fdir1>0.0 0.0 0.0</fdir1>
            <visual name='sphere_visual_0'>



Videos about the behavior: 50 spheres, joints created between all of them and a middle sphere, joints created consecutively:

50 spheres, joints created, iteratively, only acts weird after it has been touched by another item:

3 spheres:

2 spheres:

Thanks, Andrei


Problem doesn't appear in newer versions.

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Closed for the following reason the question is answered, right answer was accepted by AndreiHaidu
close date 2014-08-03 10:04:10.206445