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Gazebo camera plugin rendering meshes in wrong order

asked 2015-03-11 09:57:09 -0500

drwahl gravatar image

updated 2015-03-11 10:01:42 -0500

Trying to load a URDF model in Gazebo, and everything looks good in the Gazebo window. The model includes a Kinect , and when I look at the camera output, it renders the (.STL) meshes in the wrong order. See images here.

I've tried Gazebo 4 and 5, and both the libgazebo_ros_openni_kinect.so and libgazebo_ros_camera.so plugins. Is this expected behavior?

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answered 2015-03-17 11:21:10 -0500

drwahl gravatar image

updated 2015-03-17 11:22:06 -0500

Looks like it was a virtual machine (VMWare Player) issue. I ran the same code on an Ubuntu computer and everything rendered properly.

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Asked: 2015-03-11 09:57:09 -0500

Seen: 430 times

Last updated: Mar 17 '15