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Simulated audio sources, microphone sensors and actor behaviour


I have a simulated world with my robot (with several sensors and actuators all of them connected to ROS and passing data), and an actor. (Having Ros Indigo and gazebo 4)

Having this I want to make two diferent questions that might be very relevant for some, as I couldn't find any information that satisfied my curiosity.

1st - Is there any way of adding audio sources in the world and the microphone sensors to detect it?

2nd - Is there anyway of having the actor doing more unpredictable trajectories / react to the world, instead of fixed trajectories define previewsly?