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Peter Mitrano's profile - activity

2019-10-11 09:47:40 -0500 answered a question Contact Sensor doesn't work in Gazebo 9

The collision the bump sensor is checking for is state to be sensor_collision, but I don't see that collision anywhere.

2019-08-27 12:51:37 -0500 edited answer Simple model always becomes unstable

Your model is stable if I increase the number of solver iterations from 50 to 100, although I'm not sure why it's unstab

2019-08-27 12:51:03 -0500 answered a question Simple model always becomes unstable

Your model is stable if I increase the number of solver iterations from 50 to 100, although I'm not sure why it's unstab

2019-08-26 08:46:06 -0500 commented question What have been people's experience with bullet in Gazebo? Are soft-body and deformable objects supported?

I did not, I would recommend using NVIDIA Flex.

2019-07-28 19:25:34 -0500 answered a question My model does not going straight

This may not solve your problem, but either way you should definitely specify mass and inertial properties. Otherwise yo

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2019-07-24 14:47:10 -0500 edited question How to reset the the world without wrench messages replaying?

How to reset the the world without wrench messages replaying? I'm using wrench services to apply forces to my model, and

2019-07-05 12:48:27 -0500 commented question Sliding problem with stack of boxes

maybe try making fdir1 not zero? like [1, 0, 0]? just a guess...

2019-07-05 12:45:33 -0500 answered a question How does Gazebo publish ROS messages?

Yup, you pretty much nailed it. There isn't an automatic "conversion", hence why you can't publish custom gazebo message

2019-07-04 10:10:15 -0500 answered a question Possible to load physics in .world from a .sdf?

That mechanism for include is only meant for models as far as I can tell from reading the source code: https://bitbucket

2019-07-04 09:44:40 -0500 commented question Gazebo crashes with segfaults when spawning and deleting objects repeatedly

I've also had this issue - you should consider opening an issue: https://bitbucket.org/osrf/gazebo/ you code example su

2019-07-04 09:37:05 -0500 answered a question Robot wheel contact points are fluctuating.

The information in this answer might help: http://answers.gazebosim.org/question/12085/why-are-contacts-so-unstable/?ans

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2018-11-06 13:36:29 -0500 asked a question How to reset the the world without wrench messages replaying?

How to reset the the world without wrench messages replaying? I'm using sending wrench services calls to apply forces to

2018-11-06 13:36:21 -0500 asked a question How to reset the the world without wrench messages replaying?

How to reset the the world without wrench messages replaying? I'm using sending wrench services calls to apply forces to

2018-10-10 22:26:07 -0500 asked a question What have been people's experience with bullet in Gazebo? Are soft-body and deformable objects supported?

What have been people's experience with bullet in Gazebo? Are soft-body and deformable objects supported? I'm considerin

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2018-04-08 23:44:57 -0500 commented question Forces and masses don't add up in Gazebo 7

I suspect the impulse is over way less than half a second. Probably one simulation time step.

2018-03-11 22:59:14 -0500 edited question How to ignore a message sent by yourself

How to tell ignore a message sent by yourself I'm using ignition transport in a specialized simulator I'm writing, and o

2018-03-11 16:32:48 -0500 asked a question How to ignore a message sent by yourself

How to tell ignore a message sent by yourself I'm using ignition transport in a specialized simulator I'm writing, and o

2018-01-29 20:23:30 -0500 commented answer Laserscanner look through objects

I'd ask this as a new question. more likely to be answered

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2017-10-10 00:03:01 -0500 marked best answer How to use >C++11 with a ignition or gazebo project

If I am compiling against ign-*, or gazebo, I get -std=c++11 added to my CMAKE_CXX_FLAGS. Now, I understand that ign-* and gazebo require C++11, but I want to use C++14 or C++17.

For example, target_link_library(target ${IGNITION-TRANSPORT-LIBRARIES) will add -std=c++11 to the very end of my compile flags rendering any attempts like set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++1z useless.

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2017-10-07 12:46:05 -0500 asked a question How to use >C++11 with a ignition or gazebo project

How to use >C++11 with a ignition or gazebo project If I am compiling against ign-*, or gazebo, I get -std=c++11 adde

2017-09-23 11:53:37 -0500 commented answer How to delete model path

there is for sure, I just don't remember what it is. You should check the code to see what paths it checks. There might

2017-09-20 16:52:50 -0500 answered a question How to delete model path

check your .gazebo/gui.ini and your /usr/share/gazebo-8/setup.sh. Exact paths may differ but those are also capable of c

2017-09-09 19:27:19 -0500 commented answer How to make the ign tool work with custom messages

I haven't put any work into this yet, but I will just note the echo command also does not work. It simply prints nothing

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2017-08-31 18:43:51 -0500 asked a question How to make the ign tool work with custom messages

How to make the ign tool work with custom messages I'm wondering what would be involved to make the ign tool and subtool

2017-08-30 11:18:52 -0500 marked best answer Custom Messages for Ignition Transport

I'd like to use Ignition Transport in a new projects, and I want to be able to have custom messages. I understand ignition transport "uses protobuf". Should I generate the C++ classes and then register them with ignition transport somehow? What is the process for using custom messages types with ignition transport?

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2017-08-29 19:17:04 -0500 asked a question Custom Messages for Ignition Transport

Custom Messages for Ignition Transport I'd like to use Ignition Transport in a new projects, and I want to be able to ha

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2017-05-08 22:45:19 -0500 answered a question Robot moves through ground plane

This looks like a bug. I've reported it here

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