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2018-04-09 12:01:53 -0500 marked best answer Forces and masses don't add up in Gazebo 7

I have a 5kg sphere and apply 100N of force in the +Z direction. Assuming lim t->0, the sphere should leave the ground at ~20m/s vertically and reach a height of ~41m. Instead it remains stationary. It will only hop if I apply outrageous amounts of force (1000N).

Does anybody know what's causing this? Even if the impulse is over half a second it should leave the ground. I see this even when I create a sphere primitive using the GUI, and apply force using the GUI.

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2018-04-09 00:05:17 -0500 commented question Forces and masses don't add up in Gazebo 7

Whether 100N is spread out over 500ms or 1ms I should still see the ball move vertically, right? What happens when you p

2018-04-09 00:05:03 -0500 commented question Forces and masses don't add up in Gazebo 7

Whether 100N is spread out over 500ms or 1ms I should still see the ball move vertically, right? What happens when put a

2018-04-08 16:20:50 -0500 commented question Forces and masses don't add up in Gazebo 7

Are there others who are seeing this? I'm not sure if this is a problem with the engine or just how it's setup on my mac

2018-04-08 16:19:30 -0500 answered a question Continuously Tracking and storing 6D pose of an object in Gazebo simulation.

You should be able to use gz topic for this. You should take a look at the different topics, I think one of them may be

2018-04-07 16:31:16 -0500 asked a question Forces and masses don't add up in Gazebo 7

Forces and masses don't add up in Gazebo 7 I have a 5kg sphere and apply 100N of force in the +Z direction. Assuming lim

2018-04-07 16:31:06 -0500 asked a question Forces and masses don't add up in Gazebo 7

Forces and masses don't add up in Gazebo 7 I have a 5kg sphere and apply 100N of force in the +Z direction. Assuming lim