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2019-10-14 09:55:17 -0500 marked best answer What is community wiki question?

What is the purpose of community wiki questions? Why are they any different from standard question? What kind of question should be a community wiki question?

2019-10-14 08:07:07 -0500 received badge  Popular Question (source)
2019-10-11 06:47:12 -0500 answered a question common::URI example request

The string you mentioned in your comment is obtained by std::string jointName = this->modelPtr->GetName() + "::l

2019-10-11 06:38:25 -0500 commented question common::URI example request

Solution: common::URI uri = joint->URI(); ROS_INFO("jointname = %s", uri.Str().c_str()); But unfortunately this gi

2019-10-11 06:37:37 -0500 commented question common::URI example request

Solution: common::URI uri = joint->URI(); ROS_INFO("jointname = %s", uri.Str().c_str()); But unfortunately this gi

2019-10-11 06:36:38 -0500 edited question common::URI example request

common::URI example request Hi All, I am quite new to Gazebo and C++. I want to get the full name of a joint, can I use

2019-10-11 06:36:12 -0500 edited question common::URI example request

common::URI example request Hi All, I am quite new to Gazebo and C++. I want to get the full name of a joint, can I use

2019-10-10 10:50:08 -0500 edited question Creating a new Joint type in Gazebo

Creating a new Joint type in Gazebo How would one go about creating a new joint type? I was browsing the ode and the gaz

2019-10-10 10:49:16 -0500 edited question Creating a new Joint type in Gazebo

Creating a new Joint in Gazebo How would one go about creating a new joint? I was browsing the ode and the gazebo source

2019-10-10 10:47:05 -0500 commented question Not sure how to work with the contact sensor.

You show here messages of some contact_sensor topic. I ask what was happening in the simulation when you looked into thi

2019-10-10 10:02:36 -0500 asked a question What is community wiki question?

What is community wiki question? What is the purpose of community wiki questions? Why are they any different from standa

2019-10-10 09:52:46 -0500 answered a question ros_control velocity_controllers/JointPositionController not working

Maybe it makes sense that low PID values result to unstable behavior. The position of the rotary joints are given in rad

2019-10-10 03:09:55 -0500 answered a question Maritime environment simulation with Gazebo

I once came across an UUV project in Gazebo from people in SWARMS. And there is a paper written about the project.

2019-10-09 09:29:35 -0500 edited question Creating a new Joint type in Gazebo

Creating a new Joint in Gazebo How would one go about creating a new joint? I was browsing the ode and the gazebo source

2019-10-09 09:29:11 -0500 asked a question Creating a new Joint type in Gazebo

Creating a new Joint in Gazebo How would one go about creating a new joint. I was browsing the ode and the gazebo source

2019-10-09 08:36:28 -0500 commented question Not sure how to work with the contact sensor.

Did you try to make the link with the contact sensor to touch something and then see what states are in those messages?

2019-10-08 10:39:29 -0500 commented question error loading camera plugin plugin.hh:180

What are you trying to do anyway? The sensor plugins must be applied to a link or joint. Is this path where your plugin

2019-10-08 10:24:03 -0500 edited question error loading camera plugin plugin.hh:180

error loading camera plugin plugin.hh:180 Together with all my other plugins I added this one: #include <gazebo/plug

2019-10-08 10:22:31 -0500 edited question error loading camera plugin plugin.hh:180

error loading camera plugin plugin.hh:180 Together with all my other plugins I added this one: #include <gazebo/plug

2019-10-08 07:29:13 -0500 edited answer how to make stronger joints

It is a matter of the joint controller, not the robot description itself. So either you need to modify the PID values or

2019-10-08 07:27:21 -0500 answered a question how to make stronger joints

It is a matter of the joint controller, not the robot description itself. So either you need to modify the PID values or

2019-10-08 06:53:57 -0500 commented answer How to modify a model plugin to publish data to a rostopic or ros node?

Are you sure the correct plugin is loaded? Can you add a debug message to the Load function that would be printed in the

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2019-10-07 07:46:57 -0500 commented answer How to modify a model plugin to publish data to a rostopic or ros node?

When you look inside the Gazebo 7 API documentation (Physics --> Joint --> GetVelocity()) You can see it returns a

2019-10-07 07:46:28 -0500 commented answer How to modify a model plugin to publish data to a rostopic or ros node?

When you look inside the Gazebo 7 API documentation (Phzsics --> Joint --> GetVelocity()) You can see it returns a

2019-10-07 07:39:10 -0500 edited answer How to modify a model plugin to publish data to a rostopic or ros node?

Sure, just initialize the ROS node inside the load function if (!ros::isInitialized()) { int argc = 0;

2019-10-07 07:37:03 -0500 commented answer How to modify a model plugin to publish data to a rostopic or ros node?

Your source code is named gazebo_motor_model.cpp so your header file inside the /include folder is named gazebo_motor_mo

2019-10-07 07:23:17 -0500 commented answer How to modify a model plugin to publish data to a rostopic or ros node?

See if the current edit has all the answers you need. I think I addressed them all. Point to me what stays unclear still

2019-10-07 07:16:24 -0500 edited answer How to modify a model plugin to publish data to a rostopic or ros node?

Sure, just initialize the ROS node inside the load function if (!ros::isInitialized()) { int argc = 0;

2019-10-07 07:13:46 -0500 edited answer How to modify a model plugin to publish data to a rostopic or ros node?

Sure, just initialize the ROS node inside the load function if (!ros::isInitialized()) { int argc = 0;

2019-10-07 07:10:33 -0500 commented answer How to modify a model plugin to publish data to a rostopic or ros node?

The gazebo plugins typically have a source code .cpp inside the /src folder and the header file .h or .hh of the same na

2019-10-07 07:09:30 -0500 commented answer How to modify a model plugin to publish data to a rostopic or ros node?

The gazebo plugins typically have a source code .cpp inside the /src folder and the header file .h or .hpp of the same n

2019-10-07 07:04:50 -0500 edited answer How to modify a model plugin to publish data to a rostopic or ros node?

Sure, just initialize the ROS node inside the load function if (!ros::isInitialized()) { int argc = 0;

2019-10-07 06:32:04 -0500 commented answer How to modify a model plugin to publish data to a rostopic or ros node?

You do it inside the plugin from which you want to get the information out to ROS.

2019-10-07 06:22:33 -0500 received badge  Notable Question (source)
2019-10-07 05:24:46 -0500 answered a question How to modify a model plugin to publish data to a rostopic or ros node?

Sure, just initialize the ROS node inside the load function if (!ros::isInitialized()) { int argc = 0;

2019-10-04 08:15:33 -0500 asked a question Is it possible to control the ball joint?

Is it possible to control the ball joint? Is there any way how to control the ball joint? I cannot access the individual

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2019-10-03 03:36:10 -0500 commented answer How to change sdf parameter static from GUI plugin?

You are supposed to call the void SetStatic (const bool & _static) function on a model object.

2019-10-02 08:49:06 -0500 answered a question change view of world in Gazebo

You can do it in WORLD file. <world> ... <gui> <camera name='gzclient_camera'>

2019-10-02 04:48:56 -0500 edited answer How does Link::SetLinearVel(const math::Vector3 &_vel) achieve the link velocity?

So the velocity is directly assign as the object variable lvel, but on every step the ODE physics engine computes the mo

2019-10-02 04:48:20 -0500 edited answer How does Link::SetLinearVel(const math::Vector3 &_vel) achieve the link velocity?

So the velocity is directly assign as the object variable lvel, but on every step the ODE physics engine computes the mo

2019-10-02 04:48:00 -0500 marked best answer How does Link::SetLinearVel(const math::Vector3 &_vel) achieve the link velocity?

I thought that it would set non-physically real velocity to the link. But if I connect two objects -- A and B, and assign a velocity to object A using this method, the velocity inside the simulation seems to change with physical properties of the object B. For example mass, friction or the spring stiffness of the connection. Is there a way how to achieve a perfect velocity match?

2019-10-02 04:47:47 -0500 answered a question How does Link::SetLinearVel(const math::Vector3 &_vel) achieve the link velocity?

So the velocity is directly assign as the object parameter lvel, but on every step the ODE physics engine computes the m