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2019-05-14 14:57:10 -0500 answered a question issues installing gazebo

Sorry for not giving a complete answer, but check this link: https://appuals.com/fix-unable-correct-problems-held-broke

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2019-05-10 08:30:49 -0500 commented question Color not shown in Gazebo using dae files

Exactly the same problem here. Did you find any solution?

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2019-05-07 10:40:30 -0500 edited question Possible to run sensors in different threads? One sensor update rate is limited by the others

Possible to run sensors in different threads? One sensor update rate is limited by the others I have six Gpu ray sensors

2019-05-07 10:39:27 -0500 asked a question Possible to run sensors in different threads? One sensor update rate is limited by the others

Possible to run sensors in different threads? One sensor update rate is limited by the others I have six gpu ray sensors

2019-05-01 03:46:21 -0500 commented answer [gazebo-3] process has died // core dumped

I had this problem before and it was because I had two protobuf installation on my machine and Gazebo was being complied

2019-04-30 11:06:45 -0500 commented question Gazebo exploding world, especially when calling reset service

This can happen when a object is spawned in the same position as an existing object. Try to change the position from whe

2019-04-30 11:04:02 -0500 commented question [gazebo-3] process has died // core dumped

Do you have a self compiled version of Gazebo or protobuf? I had this problems before because I ended up to have two ver

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2019-04-30 10:45:58 -0500 answered a question How to echo a topic if not using ROS?

Hi, You can use the gz command for doing it. There are nice things you can do using gz. Give a try and type gz on your

2019-04-08 11:06:20 -0500 commented answer Simulating a Structured Light Sensor in Gazebo

I tried to use the solution projector and it works quite well, except that it trespass objects and project the texture o

2019-04-08 11:05:49 -0500 commented answer Simulating a Structured Light Sensor in Gazebo

I tried to use the soluti projector and it works quite well, except that it trespass objects and project the texture on

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2019-01-31 08:32:29 -0500 marked best answer When the event worldCreated is triggered?

It sounds like a self answering question, but what I really would like to understand is _when_ a World is created, because currently my callback connected to this event is never called.

Bit of context:

I'm runninging a ModelPlugin. The model has a camera which is inside the meshes, so the model visual itself blocks the camera view. I already managed to set the visibility so the camera do not see the object. However, I'm only able to do it from the callback that is called when the event worldUpdateBegin is triggered.

I though I could use worldCreated or createdEntity, but they are never called.

The visuals are not "ready" neither on my Init() or Load() methods. So I would like to understand better the Event signals so I can choose one where:

1) Visual Entities are available for manipulation 2) It is not called periodically.

I'd appreciate if someone could give me a hint.

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2019-01-29 10:32:44 -0500 commented question gazebo does not draw all the models on the world file

try to run with --verbose, it may be the models have the same name. If so, --verbose will show a warning.

2019-01-29 05:19:07 -0500 asked a question When the event worldCreated is triggered?

When the event worldCreated is triggered? It sounds like a self answering question, but what I really would like to unde

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2018-12-29 00:46:15 -0500 marked best answer How to make GpuRay visible by the cameras?

Hi,

I want to project a laser line on my scene. I've tried to the steps sugested in this answer, but the laser being project behind objects is not suitable for my application.

Then I tried to use a GpuRay sensor and enabled it with the tag <visualize>true</visualize> on my SDF. In fact, the laser rays are showed on Gazebo GUI, but they are as supposed to, they are not captured by cameras. I would like however to modify this behavior to being able to see it by the cameras.

image description

Does anyone have an idea of how to do it? The class "LaserVisual" could me help somehow?

Thanks in advance

2018-12-20 08:54:08 -0500 commented answer How to change thickness of Dynamic Lines?

I managed by doing the following: 1 - created a specific mask for the billboard, i.e, GZ_VISIBILITY_BILLBOARD 2 - billb

2018-12-20 08:53:52 -0500 commented answer How to change thickness of Dynamic Lines?

I managed by doing the following: 1 - created a specific mask for the billboard, i.e, GZ_VISIBILITY_BILLBOARD 2 - billbo

2018-12-20 08:51:36 -0500 commented answer How to change thickness of Dynamic Lines?

I managed by doing the following: 1 - created a specific mask for the billboard, i.e, GZ_VISIBILITY_BILLBOARD 2 - billbo

2018-12-20 05:55:19 -0500 commented answer How to change thickness of Dynamic Lines?

It worked, thanks! I actually used Billboard Chains. The problem I have now it that the lines are being detected by my G

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2018-12-20 01:42:12 -0500 marked best answer How to change thickness of Dynamic Lines?

Hi,

I'm currently using dynamic lines for application, but the lines created are too thin and I'd like to make it thicker. How could I do that?

If not possible, could someone point an alternative?

Thanks!

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2018-12-19 12:07:50 -0500 commented answer How to change thickness of Dynamic Lines?

Humm, thank you! What would be "billboards"?

2018-12-19 11:40:17 -0500 received badge  Notable Question (source)
2018-12-19 11:32:19 -0500 asked a question How to change thickness of Dynamic Lines?

How to change thickness of Dynamic Lines? Hi, I'm currently using dynamic lines for application, but the lines created

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