![]() | 1 | initial version |
Yes, you can do so by adapting the arguments of these two function calls in gzweb/gz3d/src/gzscene.js
to your needs:
this.defaultCameraPosition = new THREE.Vector3(0, -5, 5);
.. and
this.camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
...and executing the updateGZ3D.sh
script afterwards.