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Yes, you can do so by adapting the arguments of these two function calls in gzweb/gz3d/src/gzscene.js to your needs:

this.defaultCameraPosition = new THREE.Vector3(0, -5, 5);


.. and

this.camera.lookAt(new THREE.Vector3( 0, 0, 0 ));


...and executing the updateGZ3D.sh script afterwards.