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The problem could be related to the maximum velocity (<max_vel>) applied to contacts.

SDF snippet:

  <collision name="collision_name">
    <surface>
      <contact>
        <ode>
          <kp>1000000.000000</kp>
          <kd>1.000000</kd>
          <max_vel>100.000000</max_vel>
          <min_depth>0.000000</min_depth>
        </ode>
      </contact>
    </surface>
  </collision>