1 | initial version |
The problem could be related to the maximum velocity (<max_vel>
) applied to contacts.
SDF snippet:
<collision name="collision_name">
<surface>
<contact>
<ode>
<kp>1000000.000000</kp>
<kd>1.000000</kd>
<max_vel>100.000000</max_vel>
<min_depth>0.000000</min_depth>
</ode>
</contact>
</surface>
</collision>