Gazebo | Ignition | Community
Ask Your Question

Revision history [back]

click to hide/show revision 1
initial version

I have the same problem. My model responds fine with ODE but doesn't respond to API-set force and torques.

Test: I run an empty world with gazebo -e bullet and place any object on the scene, say the Coke can.

Then I right-click->apply force-torque and set any force. The model never moves.

I have the same problem. My model responds fine with ODE but doesn't respond to API-set force and torques.

Test: I run an empty world with gazebo -e bullet and place any object on the scene, say the Coke can.

Then I right-click->apply force-torque and set any force. The model never moves.

EDIT:

Clarification: Running on Gazebo 7 installed from ROS Kinetic, from precompiled binaries. Does anyone know if Bullet still needs Gazebo compilation from source?

I have the same problem. My model responds fine with ODE but doesn't respond to API-set force and torques.

Test: I run an empty world with gazebo -e bullet and place any object on the scene, say the Coke can.

Then I right-click->apply force-torque and set any force. The model never moves.

EDIT:

Clarification: Running on Gazebo 7 installed from ROS Kinetic, from precompiled binaries. Does anyone know if Bullet still needs Gazebo compilation from source?

*EDIT 2: *

According to this Bullet is included in the current Gazebo binary.

I have the same problem. My model responds fine with ODE but doesn't respond to API-set force and torques.

Test: I run an empty world with gazebo -e bullet and place any object on the scene, say the Coke can.

Then I right-click->apply force-torque and set any force. The model never moves.

EDIT:

Clarification: Running on Gazebo 7 installed from ROS Kinetic, from precompiled binaries. Does anyone know if Bullet still needs Gazebo compilation from source?

*EDIT 2: *EDIT 2:

According to this Bullet is included in the current Gazebo binary.

I have the same problem. My model responds fine with ODE but doesn't respond to API-set force and torques.

Test: I run an empty world with gazebo -e bullet and place any object on the scene, say the Coke can.

Then I right-click->apply force-torque and set any force. The model never moves.

EDIT:

Clarification: Running on Gazebo 7 installed from ROS Kinetic, from precompiled binaries. Does anyone know if Bullet still needs Gazebo compilation from source?

EDIT 2:

According to this Bullet is included in the current Gazebo binary.

EDIT 3:*

I don't know which method the hector_quadrotor plugins use to move the model, but if they use AddRelativeForce or AddForce, then it may have to do with this

I have the same problem. My model responds fine with ODE but doesn't respond to API-set force and torques.

Test: I run an empty world with gazebo -e bullet and place any object on the scene, say the Coke can.

Then I right-click->apply force-torque and set any force. The model never moves.

EDIT:

Clarification: Running on Gazebo 7 installed from ROS Kinetic, from precompiled binaries. Does anyone know if Bullet still needs Gazebo compilation from source?

EDIT 2:

According to this Bullet is included in the current Gazebo binary.

EDIT 3:*3:

I don't know which method the hector_quadrotor plugins use to move the model, but if they use AddRelativeForce or AddForce, then it may have to do with this