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I managed to build SDFormat, but only after creating my own VC++ project and building the source from there. Interestingly, it seems that the problem was that the x64 boost libs were incompatible with the chosen architecture for SDFormat. Not sure what happened, but I managed to compible 64-bit SDFormat against the latest boost libs (1.63.0) relatively easily once I rolled my own project.

Gazebo appears to be giving me the same grief, so I suspect I will have to take the same approach to getting it built.

I managed to build SDFormat, but only after creating my own VC++ project and building the source from there. Interestingly, it seems that the problem was that the x64 boost libs were incompatible with the chosen architecture for SDFormat. Not sure what happened, but I managed to compible compatible 64-bit SDFormat against the latest boost libs (1.63.0) relatively easily once I rolled my own project.

Gazebo appears to be giving me the same grief, so I suspect I will have to take the same approach to getting it built.