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Sometimes object exported from blender are not visible (or some of their faces). To see if the problem is due to that, you can place the camera inside the model (in Gazebo). Once you are inside, if you see the faces, you have to flip normal's direction.

Select your model Switch to edit mode Select the faces that you want to flip normal's direction In the Shading/UVs panel, select the "flip direction" button

Sometimes object exported from blender are not visible (or some of their faces). faces).

To see if the problem is due to that, you can place the camera inside the model (in Gazebo). Once you are inside, if you see the faces, you have to flip normal's direction.

  • Select your model model
  • Switch to edit mode mode
  • Select the faces that you want to flip normal's direction
  • In the Shading/UVs panel, select the "flip direction" button

Sometimes object exported from blender are not visible (or some of their faces).

To see if the problem is due to that, you can place the camera inside the model (in Gazebo). Once you are inside, if you see the faces, you have to flip normal's direction.

In Blender

  • Select your model
  • Switch to edit mode
  • Select the faces that you want to flip normal's direction
  • In the Shading/UVs panel, select the "flip direction" button