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  1. Inside populated-_shelf.dae, make sure the texture URI (a png file perhaps?) is correct, it's a good idea if it starts with model:// or file://
  2. You said your model is set static, but the code says it isn't: <static>0</static>. This means the shelf should move. Maybe you're not bumping strong enough? Try pushing it with the Force / Torque tool. Note that the shelf and the boxes are being treated as a single solid mass, you'll need to tweak some things if you want the boxes to move independently.
  1. Inside populated-_shelf.dae, make sure the texture URI (a png file perhaps?) is correct, it's a good idea if it starts with model:// or file://
  2. You said your model is set static, but the code says it isn't: <static>0</static>. This means the shelf should move. Maybe you're not bumping strong enough? Try pushing it with the Force / Torque tool. Note that the shelf and the boxes are being treated as a single solid mass, you'll need to tweak some things if you want the boxes to move independently.

Update

For the boxes to move independently, they must consist of separate links on SDF, each with its own mass, visual and collision.

I recommend you look at an example, such as Polaris Ranger EV or Zephyr Delta Wing. Look for the submesh tags and see how they correspond to geometries / nodes on the COLLADA file.