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This was an old issue with vertical rays and the gpu_ray plugin:

There is a fix now for the gpu_ray plugin by Jacob Seibert which has been merged to Gazebo 7.14 (and newer Versions):

If you are working with ROS there is also an ROS velodyne_simulator package using the gpu_ray:

There has been a fix to the ROS velodyne_simulator package aswell because of the vertical gpu_ray issue: