1 | initial version |
By the look on your question i assume that you try to call the function like this:
VisualPtr vis = rendering::Scene::VisualAt(_camera, _Pos, _mod);
if thats the case the fix is easy. You need to call the functions on an scene pointer (not directly).
It would look like this.
rendering::ScenePtr scene_ = rendering::get_scene();
VisualPtr vis = scene_->VisualAt(_camera, _Pos, _mod);