![]() | 1 | initial version |
If the physics parameters are well set and contacts are reliable (cfm, iters, object mass), then the friction Gazebo uses it the static coulomb friction of force
F_f = F_N *mu
where F_N is the normal force the object pushes on the ground and mu is the lower oh the mu of the both interacting surfaces.
![]() | 2 | No.2 Revision |
If the physics parameters are well set and contacts are reliable (cfm, iters, object mass), then the friction Gazebo uses it the static coulomb friction of force
F_f = F_N *mu
where F_N is the normal force the object pushes on the ground and mu is the lower oh the mu of the both interacting surfaces. F_f is the force needed to overcome the friction and make object slide over the surface.
![]() | 3 | No.3 Revision |
If the physics parameters are well set and contacts are reliable (cfm, iters, object mass), then the friction Gazebo uses it the static coulomb friction of force
F_f = F_N *mu
where F_N is the normal force the object pushes on the ground and mu is the lower oh of the mu of the both interacting surfaces. F_f is the force needed to overcome the friction and make object slide over the surface.
![]() | 4 | No.4 Revision |
If the physics parameters are well set and contacts are reliable (cfm, iters, object mass), then the friction Gazebo uses it is the static coulomb friction of force
F_f = F_N *mu
where F_N is the normal force the object pushes on the ground and mu is the lower of the mu of the both interacting surfaces. F_f is the force needed to overcome the friction and make object slide over the surface.