![]() | 1 | initial version |
Ok I found it.
For those interested, here it is:
void MyPlugin::Load(sensors::SensorPtr _parent, sdf::ElementPtr _sdf)
{
// Get then name of the parent sensor
sensor_ = std::dynamic_pointer_cast<sensors::MySensor>(_parent);
if (!sensor_) {
gzthrow("[MyPlugin] Sensor error");
}
// Get world
world_ = physics::get_world(sensor_->WorldName());
if (!world_) {
gzthrow("[MyPlugin] World error");
}
// Get parent link
link_ = world_->EntityByName(sensor_->ParentName());
if (!link_) {
gzthrow("[MyPlugin] Link error");
}
...
}
and then
ignition::math::Vector3d sensor_velocity = link_->RelativeLinearVel()
![]() | 2 | No.2 Revision |
Ok I found it.
For those interested, here it is:
void MyPlugin::Load(sensors::SensorPtr _parent, sdf::ElementPtr _sdf)
{
// Get then name of the parent sensor
sensor_ = std::dynamic_pointer_cast<sensors::MySensor>(_parent);
if (!sensor_) {
gzthrow("[MyPlugin] Sensor error");
}
// Get world
world_ = physics::get_world(sensor_->WorldName());
if (!world_) {
gzthrow("[MyPlugin] World error");
}
// Get parent link
link_ = world_->EntityByName(sensor_->ParentName());
if (!link_) {
gzthrow("[MyPlugin] Link error");
}
...
}
and then
ignition::math::Vector3d sensor_velocity = link_->RelativeLinearVel()