Gazebo | Ignition | Community
Ask Your Question

Revision history [back]

click to hide/show revision 1
initial version

This is caused by the fact that DART, by default, uses the FCL collision library with a configuration that changes simple shapes like sphere into a mesh. In your case, the resulting mesh doesn't have enough resolution to correctly behave as a sphere. You can change the DART's collision detector to bullet and you should get better behavior in your example. You'd that by setting the dart_collision_detector parameter (

<?xml version="1.0" ?>
<sdf version="1.7">
  <world name="default">
    <physics type="dart">