1 | initial version |
I had the same problem and tried different physics engine parameters and none of the approaches worked properly for me. I have changed the interia, PID gains, frictions, maxVel, minDepth
and none of them worked properly for me. I also didn't want to use EffortJointInterface
. Therefore, I decided to not waste more time on having a realistic grasp in gazebo simulator (of course you can have a realistic grasp in a real robot using this approach). Instead, I have used the following approach.
attach
the object's link, and the finger
tips link with a fixed link
dynamically. As an example, you can
use
this
package for your purpose. This way
there is no need for changing the
JointInterface or controller type. In
order to have a more realistic grasp,
you can also use the contact_points
published by the gazebo.2 | No.2 Revision |
I had the same problem and tried different physics engine parameters and none of the approaches worked properly for me. I have changed the interia, PID gains, frictions, maxVel, minDepth
and none of them worked properly for me. I also didn't want to use EffortJointInterface
. Therefore, I decided to not waste more time on having a realistic grasp in gazebo simulator (of course you can have a realistic grasp in a real robot using this approach). Instead, I have used the following approach.
attach
the object's link, and the finger
tips link with a fixed contact_points
published by the gazebo.