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Bullet 2.8 has experimental support for GPU acceleration, included in the Extras/CUDA source folder. Looking at the names of the source files, it appears to accelerate the broadphase collision detection, though I'm not sure if it accelerates anything else. Gazebo does not currently use this bullet functionality.

Of more interest may be the bullet3 repository, which has the entire rigid body collision and dynamics pipeline implemented on a GPU. I've compiled and run the demos and they are quite impressive (depending on the GPU you have, of course). We don't yet support this physics engine, but I have created a feature request for adding support for it.