1 | initial version |
SetVelocity
bypasses physics (see the call to SetVelocityMaximal underneath), so forces were not computed based on target velocity. To do this is a physically realistic fashion, write a force based PID controller that takes velocity target as feedback, and GetForceTorque
should give you more physically meaningful readings.
2 | No.2 Revision |
SetVelocity
bypasses physics (see the call to SetVelocityMaximal underneath), so forces were not computed based on target velocity. To do this is in a physically realistic fashion, write a force based PID controller that takes velocity target as feedback, and GetForceTorque
should give you more physically meaningful readings.