changing the position of a joint changes other one connected to it
Hi!
I have a robotic arm with 2 joints connected in series. Using a ModelPlugin, I change the position using joint->SetPosition(0,targetPosition); , but when I try to push through some limits (like the base of the arm), changing the position of one joint, also changes the position of the other. Is there a way to avoid at all cost this to happen? I mean, no matter what happens, just change the position of 1 joint with the joint->SetPosition
Thanks! Enrique