How to add collision properties to an actor
Hello,
I'm trying to add collision properties to this simple actor in Gazebo 5. It works nice, but keeps going through objects. Maybe I'm missing something. Any ideas? This is my world file:
<world name="actor_world">
<actor name="actor1">
<skin>
<filename>moonwalk.dae</filename>
<scale>1.0</scale>
</skin>
<pose>0 0 0 0 0 0</pose>
<link name="actor_link">
<pose>-0 0 0 0 0 0</pose>
<collision name="actor_collision">
<pose>0 0 0 0 0 0</pose>
<geometry>
<mesh>
<uri>mesh://moonwalk.dae</uri>
</mesh>
</geometry>
</collision>
</link>
<animation name="walking">
<filename>walk.dae</filename>
<scale>1.000000</scale>
<interpolate_x>true</interpolate_x>
</animation>
<script>
<loop>true</loop>
<delay_start>0.000000</delay_start>
<auto_start>true</auto_start>
<trajectory id="0" type="walking">
<waypoint>
<time>0.000000</time>
<pose>0.000000 0.000000 0.000000 0.000000 0.000000 0.000000</pose>
</waypoint>
<waypoint>
<time>10.000000</time>
<pose>5.000000 0.000000 0.000000 0.000000 0.000000 0.000000</pose>
</waypoint>
</trajectory>
</script>
</actor> </world>
Thanks!
Asked by Manuel on 2016-02-10 06:13:27 UTC
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