SDF include non static model inside a static model

asked 2016-05-19 08:26:52 -0600

Brosseau.F gravatar image

updated 2016-05-20 03:20:55 -0600

Hello everybody,

As said in the title, I want to include a non static model inside a static model. I want to avoid collision between the two model's links. That's why I want to use the include tag in the model.

So I have my "main" model which is representing a building's floor and some models which are representing elevators.

I tried to use static tag inside the include but it kills performance (real time factor is 0.9 when static is not used and 0.08 when I set a static tag with a 0 value).

I also tried collide_bitmask tag but it also kills performance.

So I tried to unset static in the plugin I made to control the doors. (SetStatic(false)) But it doesn't work.

Is there another way to do that ?

Update : collide_bitmask seems to have no impact on performance. Performance problem seems to be due to the location where I make the include of the elevators models.

Include in world file :

  • Bad performance
  • Doors can be moved

Include in the main model :

  • Good performance
  • Doors can't be moved because the main model is static

Thanks in advance

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Comments

Do you want the building to collide with other models? Otherwise you could just remove all of its collision shapes :)

chapulina gravatar imagechapulina ( 2016-05-19 11:18:52 -0600 )edit

Yes I want the building to collide with other models. But I can probably disable collision for walls in contact with the elevator models.

Brosseau.F gravatar imageBrosseau.F ( 2016-05-20 01:40:38 -0600 )edit