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Rendering collada .dae mesh gives transparent surfaces

asked 2016-06-01 08:05:06 -0500

webvenky gravatar image

updated 2016-06-01 08:05:34 -0500

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I'm not able to figure out why the rendering does not consider hidden surfaces. Any suggestions on how I can get it fixed? Thanks!

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The normals on your mesh may be incorrect. You can recalculate them in blender.

nkoenig gravatar imagenkoenig ( 2016-06-01 08:58:31 -0500 )edit

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answered 2016-06-01 09:36:28 -0500

webvenky gravatar image

Yes.. You were right nkoenig. The normals were flipped. I corrected it using blender. It works fine now. Thanks a lot!

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Asked: 2016-06-01 08:05:06 -0500

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Last updated: Jun 01 '16