Velodyne rays don't detect actor animations
Hi all,
I followed the steps in the actor tutorial on Gazebo8 http://gazebosim.org/tutorials?tut=ac...
and I can spawn animated characters that move in front of a simulated Kinect sensor and a Velodyne (VLP16, block laser sensor). The Kinect depth image can clearly detect the animated character, however the Velodyne rays can't. Looking back at the tutorial, it says that "They [animated characters] will, however, have a 3D visualization which can be seen by RGB cameras, and 3D meshes which can be detected by GPU based depth sensors."
Does that mean that non-GPU based laser sensors will not be able to see the animated character? If not, is there a reason why the block laser would not see it?
Thanks!
Have you found any solution on that?