create randomized plane structure
When I create a ground plane, one can see where the image is repeated:
Is there some way to create a more smooth stichin, that can be scaled.
My setup if the following:
soil.material
material vrc/soil
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
diffuse 0.5 0.5 0.5 1.0
specular 0.4 0.4 0.4 1.0 12.5
texture_unit
{
texture soil_v1.jpg
filtering anistropic
max_anisotropy 30
scale 0.004 0.004
}
}
}
}
<?xml version="1.0" ?>
<sdf version="1.4">
<model name="asphalt_plane">
<static>true</static>
<link name="link">
<!--<collision name="collision">
<geometry>
<box>
<size>200 200 0.0001</size>
</box>
</geometry>
</collision>-->
<visual name="visual">
<cast_shadows>false</cast_shadows>
<geometry>
<box>
<size>200 200 .1</size>
</box>
</geometry>
<material>
<script>
<uri>model://soil_plane_dark/model/materials/scripts</uri>
<uri>model://soil_plane_dark/model/materials/textures</uri>
<name>vrc/soil</name>
</script>
</material>
</visual>
</link>
</model>
</sdf>
Asked by mpc on 2016-08-24 10:45:35 UTC
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