Callbacks in world cycle

asked 2016-10-28 10:26:16 -0500

jbga gravatar image

updated 2017-06-01 05:46:21 -0500

I made a world plugin that spawns and deletes specific objects, but i don't fully understand the world update cycle. This question arose when comparing the ROS and Gazebo communication system. In ROS, we can decide when to dispatch callbacks using spinOnce, but in Gazebo I do not know when the callbacks are executed. So my question is: When are the callbacks executed? Is this process asynchronous due to Boost.Asio?

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