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How and Why (ode|bullet|dart|simbody) for Physics Engine. Why not Physx?

Hi,

I have a question related to the physics engines used by Gazebo.

As we know, with Gazebo we can choose 4 different types of Physics Engines.

My question is: How and why these physics engines were selected? Why not Physx, for example?

Asked by Ruben on 2016-11-28 11:12:35 UTC

Comments

One thing that the currently supported engines have in common is being open source. Physx isn't.

Asked by chapulina on 2016-11-28 11:35:56 UTC

SDK3.4 will be opensourced https://news.developer.nvidia.com/announcing-physx-sdk-4-0-an-open-source-physics-engine/

Asked by yah130s on 2018-12-03 15:47:39 UTC

Answers