How and Why (ode|bullet|dart|simbody) for Physics Engine. Why not Physx?
Hi,
I have a question related to the physics engines used by Gazebo.
As we know, with Gazebo we can choose 4 different types of Physics Engines.
My question is: How and why these physics engines were selected? Why not Physx, for example?
Asked by Ruben on 2016-11-28 11:12:35 UTC
Comments
One thing that the currently supported engines have in common is being open source. Physx isn't.
Asked by chapulina on 2016-11-28 11:35:56 UTC
SDK3.4 will be opensourced https://news.developer.nvidia.com/announcing-physx-sdk-4-0-an-open-source-physics-engine/
Asked by yah130s on 2018-12-03 15:47:39 UTC