How and Why (ode|bullet|dart|simbody) for Physics Engine. Why not Physx?
Hi,
I have a question related to the physics engines used by Gazebo.
As we know, with Gazebo we can choose 4 different types of Physics Engines.
My question is: How and why these physics engines were selected? Why not Physx, for example?
One thing that the currently supported engines have in common is being open source. Physx isn't.
SDK3.4 will be opensourced https://news.developer.nvidia.com/announcing-physx-sdk-4-0-an-open-source-physics-engine/