Hi,

I am trying to get a model of a tree working in gazebo. It uses a 32-bit png texture with RGB and an alpha channel which defines where the leaf should be cut off (Alpha to Coverage).

In the Collada .dae file this is defined as:

          <texture texture="Map #10-image" texcoord="CHANNEL0">
<extra>
<technique profile="MAYA">
<wrapU sid="wrapU0">TRUE</wrapU>
<wrapV sid="wrapV0">TRUE</wrapV>