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Coordinates within Model/Mesh

asked 2013-03-12 12:26:16 -0500

Max Stähr gravatar image

Hi, is there any possibility to check whether certain coordinates are within a given model or not? Can I somehow build up an occupancy grid of model ? Any help would be great?

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answered 2013-03-14 02:19:26 -0500

iche033 gravatar image

The closest thing you can do is probably by using ray casting.

This section of the tutorial does something similar to create a collision map.

You can also use the World::GetEntityBelowPoint() function

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Asked: 2013-03-12 12:26:16 -0500

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Last updated: Mar 14 '13