Is it possible to define a world plugin outside the world file?
I would like to have my raw world in one .world file and then some plugins in other file.
I would like to have world.launch file that would only launch the raw world and world_with_plugin.launch file that would launch the world with the plugin. And I don't want to have redundant code of the world just to have few lines with a plugin in the other one.
How can I do that?