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What have been people's experience with bullet in Gazebo? Are soft-body and deformable objects supported?

I'm considering using Gazebo as a simulation environment for robots that manipulate soft-body objects, but as far as I ca n tell the part of the bullet physics engine API that handles soft body objects is not supported in gazebo. Is this still the case? What work would be required for this API to work? Is it just writing some wrapper functions or is there something else?

More generally, does anyone here use Bullet in Gazebo? What has your experience been compared to ODE?

Asked by Peter Mitrano on 2018-10-10 22:26:07 UTC

Comments

Hi, did you try using gazebo for soft body simulation?

Asked by agoyal on 2019-08-12 16:00:22 UTC

I did not, I would recommend using NVIDIA Flex.

Asked by Peter Mitrano on 2019-08-26 08:46:06 UTC

Hi @Peter, how did you end up with NVIDIA Flex? Is it recommendable, I mean the whole pipeline render-engine -> deep learning (isaac I suppose) -> real?

Regards

Asked by 1seck on 2020-05-30 09:36:25 UTC

Answers