How to get the color of a visual shape hit by a laser beam in gpu ray sensor?
The laser_retro
object parameter is not working for the gpu_ray
sensor based on rendering insted of physics like the ray
sensor. But it would be suitable to calculate the intensities
based on the color of the visual shape hit by a laser beam since LiDAR intentity readings correspond to the amount of light reflected back from a surface.
So is there a way to get the color of a visual shape hit by a laser beam in the gpu_ray
sensor?
I would be very happy to receive an answer. Thanks!