simulate pond, river, sand trap
I want certain irregularly shaped areas of the ground plane to be off limits/hazardous to robot. Things like rivers, ponds, sand traps, or just a fenced in area. I want them to show up as colored surface areas. Right now I don't care too much about the physics. I don't care to model fluid dynamics, buoyancy, displacement, etc since i don't want the robot to go there anyway - and this would not work for sand traps anyway. The physics of actually stumbling into one of these areas can come later. Right now, I just want to put a flat, irregularly shaped, and colored surface area on ground plane. What is the best technique for this?
Thanks
Asked by tgh on 2019-03-27 20:43:11 UTC
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