Gazebo exploding world, especially when calling reset service
My world in gazebo was made using the Gazebo7 GUI. I just had some walls in the world, and I made sure they are not in touch with the other walls. I also lifted the walls slightly above the ground, and set the wall property is_static=True.
When I bring my turtlebot in this world, by setting this world as the world for the turtlebot_gazebo launch, the world randomly explodes (walls move apart randomly).
What could be the issue? When I start this world alone using gazebo myworld.world, there are no explosions generally. The explosing also happens sometimes only when I do rosservice call /gazebo_reset_world.
This can happen when a object is spawned in the same position as an existing object. Try to change the position from where your turtlebot is spawned.