Sliding problem with stack of boxes
I'm trying to pull a stack of boxes, as shown in the gif. A robot (not shown here) is moving the bottom box. Instead of following the bottom box, the top box stays in place.
The values used for the collision geometry of the boxes in this particular test are the following:
I've tried many values (with extended ranges) for the different parameters, but as far as I can tell, nothing had any effect on the shown behavior.
Do you have any ideas about what would make it possible to pull the entire stack of boxes?
Edit:
As I haven't been able to make any progress, I'd like to come back with some more information. I have another example to showcase, assumingly, of the same underlying problem.
In the gif below, there is a box that rests on a rotating shelf link. The box has contact points, and yet the motion of the link is not transferred to the box.
Can you draw any conclusions from the gif? Can you make anything of the way the contacts are behaving?
(allow_auto_disable has been disabled for the box and changing any surface parameters for the box has no noticeable effects)
maybe try making fdir1 not zero? like [1, 0, 0]? just a guess...
Already tried it, but still nothing.
Just updated my answer after seeing your gif with contact points.