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How to change actor skin using MakeHuman and Blender collada file?

asked 2019-07-23 02:43:13 -0500

kbmr812 gravatar image

updated 2019-07-24 02:45:54 -0500

Hi,

Does anyone know how to incorporate a different human skin (that has been made from MakeHuman and Blender) to the actor in Gazebo? I can spawn it in Gazebo when it is static but it cannot walk as the new skin is not in sync with the animation (walk.dae or moonwalk.dae).

Any help would be appreciated! Thank you :)

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answered 2019-07-23 11:04:26 -0500

bhej gravatar image
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Hi,

The links show how to change the actor's animations instead of the actor's skin.

kbmr812 gravatar imagekbmr812 ( 2019-07-23 20:08:58 -0500 )edit
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Follow this tutorial: http://gazebosim.org/tutorials?tut=ac...

You can set the <skin> tag to your Blender collada file and the <animation>to the desired animation. Servicesim may be of use to you if you want an example of a simulation that contains moving actors: https://www.openrobotics.org/blog/201...

bhej gravatar imagebhej ( 2019-07-24 12:25:02 -0500 )edit

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Asked: 2019-07-23 02:43:13 -0500

Seen: 506 times

Last updated: Jul 23 '19