Apply force to object through plugin
Hi,
is there a way to apply a force to objects/models.
There is "SetLinearAccel", but I can't find any command for applying a force.
Thanks in advance
Hi,
is there a way to apply a force to objects/models.
There is "SetLinearAccel", but I can't find any command for applying a force.
Thanks in advance
From my own experience, it seems like the answer is that one can't apply force to a model/object, only a link. This can be solved by getting the desired link from the model, where the names of the links can be changed in the .world file:
this->model->GetLink("body")->SetForce(ignition::math::Vector3d(1.0, 0.0, 0.0);
The same goes for applying torque:
this->model->GetLink("body")->SetTorque(1.0, ignition::math::Vector3d(1.0, 0.0, 0.0);
Hope this helps someone else.
Extremely helpful, my slight variation is below
this->model->GetLink("link_name")->SetForce(ignition::math::Vector3d(forceX, forceY, forceZ));
this->model->GetJoint("joint_name")->SetForce(0, torque);
One thing that was very hard to find anywhere is how to apply a torque to a link. It's done the same way as a force, but Gazebo knows what to do when "SetForce" is done on a joint (revolute joint in my case). The "0" within SetForce() is the axis index, which I think could be non
Asked: 2019-09-13 05:50:13 -0600
Seen: 1,104 times
Last updated: Sep 23 '19
Actor's animation stops working when trajectory is added
Dynamic Simulation in Gazebo Question
Co-simulation between MatLab and Gazebo
Gazebo and ROS inertia problems for small robot
Joint velocity profiles with strong noise
Is there any sleep function in gazebo ?
How I can access joints values like angle_0?
how to add constant force to a link