How does Link::SetLinearVel(const math::Vector3 &_vel) achieve the link velocity?
I thought that it would set non-physically real velocity to the link. But if I connect two objects -- A and B, and assign a velocity to object A using this method, the velocity inside the simulation seems to change with physical properties of the object B. For example mass, friction or the spring stiffness of the connection. Is there a way how to achieve a perfect velocity match?