SetStatic doesnt make my object immovable
I'm spawning my SDF model with static parameter as false, model spawns, moves and is affected by physics.
What i'd like to do is to make this model static from plugin somewhere in the middle of simulation.
I tried to call model->SetStatic(true), which doesnt work. When i check model in simulation i can see that static is checked, but object is still moving and affected by other models.
is_static is clearly true but model is still moving for some reason