Gazebo11 is always using default materials on Heightmaps?
So I am having some problems getting the texture to show up correctly for a heightmap tag. And I am now having doubts about the example and tutorial. Looking at the example worlds/heightmap_dem.world, and it looks like this: https://bitbucket.org/osrf/gazebo_tut... But the sdf has 3 different textures added, that are supopsed to change depending on height. Why does the example show only one texture? Also if I change texture just to bricks, doesn't seem to have any affect. I have tested this in gazebo-11
This is on Ubuntu 18.04, default install with Ogre 1.9.0