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Actor collision when loop is false

Hi all.

I am using the Actor Collision plugin to add collisions to an actor and make it visible to a non-gpu ray plugin. I can successfully run this example.

However, if in actor_collisions.world I set the actor loop to false, as soon as the animation stops, the boxes around the links start falling around, as following:

image description

Is it something expected or am I missing something?

Is there a way to still have the correct collision boxes even when the animation stops?

Thanks in advance!

Asked by vvasco on 2020-06-25 09:18:37 UTC

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Answers

Ha, that was probably overlooked when developing the plugin. You could add a pull request with a fix, or ticket an issue.

Asked by chapulina on 2020-06-25 10:53:42 UTC

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Ok thanks!

Asked by vvasco on 2020-06-26 02:05:05 UTC

I'm currently working on it, I'll open a PR asap!

Asked by vvasco on 2020-06-29 09:17:15 UTC

Opened a PR here

Asked by vvasco on 2020-07-01 02:10:36 UTC