Actor collision when loop is false
Hi all.
I am using the Actor Collision plugin to add collisions to an actor and make it visible to a non-gpu ray plugin. I can successfully run this example.
However, if in actor_collisions.world
I set the actor loop
to false
, as soon as the animation stops, the boxes around the links start falling around, as following:
Is it something expected or am I missing something?
Is there a way to still have the correct collision boxes even when the animation stops?
Thanks in advance!
Asked by vvasco on 2020-06-25 09:18:37 UTC
Answers
Ha, that was probably overlooked when developing the plugin. You could add a pull request with a fix, or ticket an issue.
Asked by chapulina on 2020-06-25 10:53:42 UTC
Comments
Ok thanks!
Asked by vvasco on 2020-06-26 02:05:05 UTC
I'm currently working on it, I'll open a PR asap!
Asked by vvasco on 2020-06-29 09:17:15 UTC
Comments