Actor collision when loop is false
Hi all.
I am using the Actor Collision plugin to add collisions to an actor and make it visible to a non-gpu ray plugin. I can successfully run this example.
However, if in actor_collisions.world
I set the actor loop
to false
, as soon as the animation stops, the boxes around the links start falling around, as following:
Is it something expected or am I missing something?
Is there a way to still have the correct collision boxes even when the animation stops?
Thanks in advance!