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laser intensity from mesh

Hi,

Let say we've got big mesh with lot's of objects in it like for example mcity mesh. Is it possible to set some properties of individual objects in that mesh so that they will have different laser intensity? In gazebo one can set laser intensity in collision tag with laser_retro, but that is ok, if we have sufficient granularity in our sdf, which usually is not true in large worlds, when we import a lot of 3D meshes.

Maybe some plugin to read the objects from mesh and set this intensity?

Regards,

Asked by soldierofhell on 2020-09-25 08:25:37 UTC

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